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  1. Open the Control Panel, click on Startup Disk, and change the setting; this item will only appear if the Boot Camp drivers are installed. Alternatively, restart the computer with the X or Option keys held down; in the second case, select the Mac OS X system, push the button with the straight arrow, and change the startup disk from System Preferences afterwards.
  2. It's easy enough to upgrade to OS X El Capitan from the App Store, but downloading the software multiple times isn't a great idea if you have more than one Mac, or a Hackintosh.

Mac OS 8.6: The classic Mac OS nears the end of its life Released in 1999 and one of the last versions of the classic Mac operating system before it was replaced by OS X, you can find this old.

Spaces
Developer(s)Apple Inc.
Final release
1.1 / August 28, 2009
Operating systemMac OS X
TypeVirtual desktop
LicenseProprietary
Websitehttps://www.apple.com/../spaces.html

Spaces[1] was a virtual desktop feature of Mac OS X, introduced in Mac OS X 10.5 Leopard. It was announced by Steve Jobs during the opening keynote at the Worldwide Developers Conference on August 7, 2006. As of Mac OS X 10.7 Lion, it has been incorporated into Mission Control.

Overview[edit]

Spaces enables users to create multiple virtual desktops suited to the unique needs or work habits of the user. A user could, for example, create and assign a 'space' to office work, enabling the user to leave a work-related application (such as a word processor or a spreadsheet) running full screen and then switch to a different space designated for browsing the Internet or navigating file structure in Finder windows. Up to 16 spaces can be created, and applications can be bound to specific spaces. There are various ways to navigate between spaces, including user-configured, function-key combinations, hot corners (via Exposé), or by dragging windows and applications — in the direction of the desired space — to the corresponding edge of the screen and holding for a moment until the space switches. The Dashboard functions as a separate space, on the left of the other spaces by default.

Use[edit]

In Mac OS X 10.5 LeopardSystem Preferences, a checkbox labeled 'Enable Spaces' must first be checked in the 'Exposé & Spaces' preferences, under the 'Spaces' tab. Then, as many as 16 spaces can be created by adding rows or columns. Application assignments may be added and bound to specific spaces listed, by their corresponding numbers, in the right-hand column. When an assigned application is launched, it will open on the designated space and remain in that location unless it is moved manually to another space.

There are a few settings for activating and switching between spaces. A checkbox at the bottom of the panel allows switching spaces automatically when switching between applications bound to spaces. This is achieved either by clicking on application icons in the dock, or by pressing ⌘ (Command) + Tab, and Spaces will jump directly to the space that the chosen application has been assigned to. A limitation of Spaces lies in the fact that some applications featuring tool palettes and/or multiple open document windows (such as Adobe Creative Suite or Microsoft Office applications) cannot be consistently bound to a specific (numbered) space. In such cases, the 'switching' function responds to the most recently active document, regardless of which space it has been opened upon, so it is usually more efficient to avoid assigning such applications to a specific space and to run them unassigned, opening documents in the desired space.

Function-key combinations can also be configured to activate the full-screen Spaces grid view, switch between spaces directionally, or switch directly to a specific space by number. A function allows applications or windows to be moved into (or through) adjacent spaces by dragging and holding the window (or document) at the edge of the screen. During a transition to a new space, a small, translucent image representing the Spaces grid configuration will be shown in the center of the screen for a few seconds, with arrows representing the movement, and the active space highlighted.

When viewing the full-screen grid, spaces themselves may be re-arranged by dragging and dropping (requires clicking on the blue 'desktop' area, instead of on a window within it). This does not change the application assignments, but is equivalent to manually moving a window or document to a new space. The application will retain its assignment and when launched at a later date, will run on the originally assigned space.

Spaces also works effectively with Exposé, another Mac OS X feature, where you can designate a 'hot corner' to activate the full-screen feature of Spaces, showing a 'zoomed-out' grid of scaled-down thumbnails for each space. Also, when the Spaces grid has been activated, Exposé may be additionally deployed to reveal the active windows or documents on each space.

Comparison[edit]

Although Spaces was a new feature for Mac OS X 10.5, virtual desktops existed for quite some time on other platforms, such as Linux, Solaris, AIX and BeOS. Virtual desktops also existed for Windows[2] and for Mac OS X via third party software.,[3] and it has been a standard feature on Linuxdesktops for a number of years.[4] The first platform to implement multiple desktop display as a hardware feature was the Amiga 1000, released in 1985.[5] Virtual Desktops were finally added to the Windows platform with Windows 10 in 2015.

References[edit]

  1. ^'Leopard Sneak Peek - Spaces'. Apple Inc. Archived from the original on July 10, 2007.
  2. ^Multiple Desktop Support in Windows
  3. ^'Spaces: A look at Apple's take on virtual desktops'. ComputerWorld. November 21, 2006. Archived from the original on October 22, 2007.
  4. ^redhat.com: Red Hat Linux 6.1 Getting Started Guide, 1999.
  5. ^http://www.faqs.org/faqs/amiga/books/ Screens - Amiga Related Books FAQ, 3.3 Amiga Specific

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Spaces_(software)&oldid=1020679013'

Coming soon: Windows games that will run on Intel Macs thanks to TransGaming's new Cider software. There's no rebooting involved and no separate Windows partition to be installed. It all happens transparently.

Random mac os. TransGaming, which several years ago dipped its toes in the Mac game market with conversions from leading Mac game publishers, is taking another step into the Mac market, this time adopting their Cedega technology for Linux to run on Intel-based Macs. The result is a forthcoming series of games from PC game publishers that TransGaming's CEO Vikas Gupta calls a 'transparent' experience for Mac gamers.

'Cider games will run as if they were made for Mac OS X,' Gupta told Macworld in a recent interview.

With Cider, Mac users' long wait for Mac OS X-native games is a thing of the past—Mac users will be able to run Cider-enhanced Windows games simultaneously or nearly simultaneously with their PC counterparts, said Gupta.

Cider that's distilled from WINE

One thing that makes Cider different is that the game is effectively 'wrapped' with TransGaming's technology. Users pop in a disc, install the game, and run it just as they would a standard Mac OS X application. But instead of Mac OS X, the game remains a Windows application. Cider, meanwhile, translates on the fly the Application Programming Interfaces (APIs) that the game needs to call in order to work.

This is significantly different than Apple's Boot Camp software, which requires Intel Mac users to restart their systems in order to work with Windows XP applications. It's also very different from Parallels Desktop, which uses virtual machine technology built into the Intel chips Apple uses in its new Macs to enable users to run Windows and Windows applications inside of a window on their Mac OS X desktop—that doesn't provide graphics acceleration and other things needed to run Windows games on the Mac.

Instead, Cider is conceptually similar to CrossOver, CodeWeavers' recently announced software that will enable Macs to run Windows applications on Mac OS X.

In fact, CrossOver, Cider and Cedega all have their roots in WINE. An acronym for WINE Is Not an Emulator, the software is an open source effort to make Linux-based computers run Windows application, not through emulation but through a translation layer that handles Windows-specific application code dynamically.

Jump And Run (greenduckstudio) Mac Os X

'Cider is quite considerably removed from WINE,' said Gupta. 'They branched about three and a half years ago.'

Gupta said that while WINE remains a general-purpose translation environment and CrossOver is more aimed at business application users than gamers, TransGaming's Cider is specifically focused on getting Windows games to run well on Intel-based Macs. Also, because Cider 'wraps' the Windows games, there isn't a separate Cider software environment that needs to be maintained—it's built right into the games themselves.

Gupta said that Cider doesn't increase the risk of being infected by Windows viruses or malware, either. 'It's a closed environment, thoroughly protected on our end as well,' he said. 'We're giving Mac users the experience they've always had. We understand Mac users and the Apple look and feel.'

Mac

The Cider press

TransGaming is already working with several PC game publishers to bring forth Cider-vetted games—Gupta said a half-dozen new titles are already in the works. The company takes the game, optimizes Cider to work with it and then returns the enhanced game to the publisher for further quality assurance (QA).

'We do our own Quality Assurance and testing,' Gupta said. 'The publisher will do their own QA to give the game their stamp of approval.'

'One thing that makes this remarkable is that we're not asking for any money up front,' said Gupta. 'We're using a revenue sharing model.'

Gupta said that PC games running using Cider on an Intel-based Mac provide near-native performance. 'The average user won't be able to discern any difference,' he said.

Though in some cases, Gupta indicated users are bound to see 10 to 15 percent lower frame rates than they would in a truly native game.

Apple is infamous among game developers for significantly changing OpenGL and other APIs needed for games during maintenance upgrades to operating systems. In many cases, this has broken compatibility with popular games, forcing developers to release point updates for their games to restore their ability to work on the Mac.

'The process [for Cider] is no different than it is today,' said Gupta. 'Apple knows what we've been doing, we've had a good relationship with them for a long time. We're confident we'll be apprised of major changes when they happen. But with or without Apple's help, we can make changes quickly and get updates out to our users.'

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Fresh Cider in October

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Gupta estimates that Mac users will begin seeing Cider-enhanced games appear on store shelves in October, in time for the holidays. Initially, Cider-enhanced games for the Mac will appear on store shelves in their own boxes, separate from their PC counterparts. The ultimate snack attack mac os.

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But Gupta said that TransGaming is hoping to see simultaneous releases for Mac and PC, perhaps even in the same box, if Mac gamers and PC game publishers both like the taste of Cider.





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